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Be on time for your game and ready to go when the icemakers indicate that the ice is ready. If you can come early, please help to get the ice ready and help carry the 64 rocks (2,688 lbs.) out on the ice. Your help is appreciated.
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Be ready to play when it is your turn. This keeps the game flowing and helps you and your team to establish a rhythm.
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Only Skips and thirds (Vice Skips) should be in the house, unless sweepers are sweeping a rock into the house - but leave the house when the rock reaches the T-line.
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The winning team of the 7:00 o'clock draw sweeps/cleans their sheet of ice at the end of their game.
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ALL TEAMS of the 9:00 o'clock draw help to put rocks, brooms, scoreboards and "step-on" sliders away. Please handle all equipment with care.
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An 8:45 p.m. buzzer will be implemented this year. When you hear the buzzer, finish the end that you are currently playing. DO NOT START ANOTHER END! Any skip not following this rule will be prosecuted to the full extent of the law.
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It is important to keep the game moving along. Limit strategy discussions. Excessive discussion on several shots can result in fewer ends completed. Try to keep efficient use of time with careful use of strategy discussions.
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STEP-ON SLIDER SAFETY: After completion of your delivery, pick up the step-on-slider and place it (Teflon side-up) behind the hack. PLEASE DO NOT leave the step-on sliders lying around for someone to unsuspectingly walk onto it and slip and fall. DO NOT leave the step-on slider where your delivery ended on the sheet of ice for the other team to pick up before they deliver their rock.
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Responsibilities of the THIRD include:
a) the coin toss. Winners of coin toss choose hammer or color
b) determine the score at the conclusion of each end
c) scoring team's thrid posts the score on the scoreboard
d) help out teammates with rules and etiquette
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SPARES & SUBS: This year we'll be trying something new. Spares must be in good standing with the VCC i.e. this means the spare (alternate) paid his/her $50 membership fee for the season. A spare is any paid member ($50) on the Spare/Sub list or any regular/alternate curler from the club's list of teams. Non members who sub for a team will pay $10 per game played. Teams are encouraged to call people from the spare list, although they may call whomever they want to sub. Spares who are not on the sub list or club member list have NOT paid a $50 alternate fee for the season and MUST pay $10 per game played - this may be paid by the individual sub or by the team needing the sub. The Skip is responsible to turn in Sub $$ collected to the Club.
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Experienced Skips are asked to volunteer to help new skips with strategy if asked. We will let new skips know that if they want help, to ask a skip of their choosing, and we hope the experienced skip, during a different draw than their own, will try to help the new skip for part of their game.
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Winning teams are to email the results of their game to info@vikinglandcurling.org before noon Thursdays following their game. This will ensure a speedy posting of results and standings to not only the website, but the Echo Press as well.
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The RED league will contain the more experienced teams than the YELLOW league. This is being done to keep the competition more healthy. Top teams from the YELLOW league will be moved to the RED league next year, and bottom teams from the RED league will be moved to the YELLOW league next year.
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DON'T FORGET the FREE GUARD ZONE (FGZ) - A stone that comes to rest between the tee line and the hog line at the playing end, excluding the house, is deemed to be within an area designated as the FGZ. If, prior to the delivery of the fifth stone of an end, a delivered stone causes, either directly or indirectly, an opposition stone to be moved from the FGZ to an out-of-play position, then the delivered stone is removed from play, and any displaced stones are replaced to their original positions by the non-offending team.
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HAVE FUN OUT THERE and remember the spirit of the game demands good sportsmanship, kindly feeling and honorable conduct. This spirit should influence both the interpretation and application of the rules of the game and also the conduct of all participants on and off the ice.